During this week of modding, I’ve encountered several important bugs in the Skyrim Creation Kit. I should really have been invited to join the Beta Testing procedure of this software, when that was underway, and some of them might have gotten rooted out earlier. But I was not.
The worst bug so far is the fact that LOD generation won’t work in the CK. The Creation Kit won’t generate distant landscapes needed for larger, new landmasses. The Heightmap Editor is also broken. The latter might be forgiven, the former must be fixed by Bethesda asap, because otherwise large landmass mods can’t be created and there can’t be any Nehrim-type mods for Skyrim. But no panic, peeps! There are masses of talented modders working on this and I bet Bethesda are too, so we expect a solution soon.
The first bug I encountered was disappearing meshes in-game. Some appear in the CK, while they just won’t appear while playing the game. This is also a very serious bug and needs to be fixed so we can start using the houses and rocks we want. Right now, my simple workaround in Primby was to use other meshes than the ones I initially intended.
I encountered a third one today in my mod. Facial textures do not match body textures for some NPC’s. I have mostly had problems with female NPC’s, while my males inhabiting Primby seem to be doing OK in that department. The two females I’ve created get greyish/dark facial textures (as seen in the terrible picture), while their bodies are OK. There’s also a neck-seam which looks awful.
Good news though. Bethesda is working on the bug, and at least concerning the last one, there’s been some official response on the Bethesda Forum. I hope they smash all of these bugs and the rest of them lining up on the unofficial buglist on the forum, and I hope they do it soon, because I can’t imagine myself releasing a mod to the public with these kinds of ugly grey-faced women.