Today I’ve been experimenting with one of Skyrim’s greatest challenges, but something I will have to do sooner or later. I’ve been creating an entirely new worldspace from a Heightmap. The Heightmap Editor in the Creation Kit is seriously broken and pretty much useless, so I’ve had to use several third party tools to get this far. It was just an experiment, but it indeed produced a world in the end although it didn’t turn out as nice as I could have hoped. I need to retry the process and do things differently the next time.
Since there is no Heightmap Editor in the CK that will work properly, I’ve designed a testmap in L3DT. This is an excellent, free utility to produce Heightmaps for games like Oblivion or Skyrim. The Heightmap then has to be saved in 16Bit .raw-format.
Importing it into the CK is no easy task. For this, a utility called TESAnnwyn is used. I think I did several mistakes while importing it, but as you can see, here’s my Heightmap in the CK so called Heightmap Editor, only, it seems, flipped and mirrored for some reason. No worries; I know that to later then.
After that, you’re supposed to generate LOD for the map too. For this, I used Oscape, which is downloadable from Skyrim Nexus, at least. Again, I made a couple of mistakes and had some errors popping up on me, so I don’t think I got it right, but at least I got something into the game, as you can see below.
This is a screenshot of the new worldspace. No water, pretty bad LOD (purple mountains and so on), but indeed a working Worldspace. Now I need to redo it all and see if I can’t do something that’s near perfect. Others have already done it, and I’m pretty close, I just have to learn the process. This Wiki-page provides valuable infromation on creating worldspaces, and the Bethesda forums are full of talented modders working on this and sharing what they’ve come up with.