NavMesh is the fear of all Skyrim modders. NavMesh is the area which specifies where NPC’s can walk and move, and it needs to be done for both exteriors and interiors. In the editor it shows up as a red area made up of lots of little triangles pasted on the environment. In-game, it doesn’t show at all, so the player won’t notice a thing. Only when NPC’s start moving strangely or followers stop following.
Most of Anvil Nova is done with NavMesh at this point and looking fine. In some sick, perverted, way I find it fun too to create NavMesh, although it’s considered probably the most tedious process in the entire modding experience in Skyrim. I think Bethesda could have solved this better.
I need to start by NavMeshing the towns and cities and then the roads in-between them properly. All other NavMesh will be half-hearted until later. If I try to do all the NavMesh perfectly from the start, I’ll drown under the workload. So a bit at a time. At least, Anvil Nova is going to function perfectly with NPC’s and NavMesh by the next alpha update! Yay!