I’m thinking Oblivion

The problem with modding Skyrim is that I’m thinking Oblivion. I mean, creating landscapes and pasting houses and decorating interiors is pretty straightforward and similar to what it was in Oblivion, but quest-making certainly ain’t. I used to whip up long quests in a manner of hours, but getting Caele to just start her quest and update the player’s journal in Skyrim was quite a challenge and took many hours of thinking, experimenting and searching the Creation Kit Wiki.

We have a lot of new functions and many new powers to work with. Like the simple fact that the journal in Skyrim doesn’t work like the one in Oblivion. Skyrim’s in-game journal seems stripped-down if you haven’t looked under the hood. When you get to work with it, it’s a really powerful tool to help the player get on in the quest and to tell him where to go and what to do. You can do some magnificent things with the new functions in Skyrim’s quest writing system, although parts of it seem buggy and unresponsive.

Bet I’ll be just as good and fast at writing quests for Skyrim when I’m done with Caele’s stuff as I was doing stories and quests in Oblivion. I just need to get that Oblivion thinking out of my mind. As always, though, when it finally works as intended, it feels better than being drunk.


Caele, a follower with a quest.

Beta Feedback

CaeleLogoThe past week, me and my wife have been working on a mod for Skyrim. Caele is a companion for Skyrim, fully voiced and standalone. I’ve been doing this while also working on Frontier, and Caele is the preparation and education I’m doing for writing proper quests for Frontier as well. We’d now like feedback on how she works. Note that she’s not at all ready yet although she’s a very detailed and great companion already; she actually has a personality (unlike most companion mods on the Nexus). There may be missing textures and other similar glitching. We’re publishing this limited beta only here in the hope of getting feedback on Caele as well as bug reports! Download ONLY if you know how to manually install a mod, if you’re ready to take some glitching, want to help in the development of this mod and have some real interest in seeing this beta. the full mod will be available on Skyrim Nexus later on!

Brutal and sometimes beautiful daughter of the Cold North, Caele is a fully voiced, standalone companion with a quest and a real personality.

Caele has a hard exterior but a soft heart. She wears warpaint rather than makeup, so no pretty little shiny photo model here, no-no. She is a bit paranoid and thinks the rest of the world is out to get her, but she will treat her friends like royalty. She enjoys a good fight (maybe a little too much!) and getting drunk. She has a lot of political opinions about the state of Tamriel. She uses strong language from time to time. Deal with it.

Caele levels from 6 to 81. She will fight to the end to protect herself and her friends. She fights like a true barbarian with two-handed swords (using the 2HHumanBoss combat style), so see to it that she is equipped with a proper weapon. She has the beheading perk and will occasionally show that skill off. She wears heavy armour the best and is initially outfitted with heavy barbarian armour. The armour is specific to her and shouldn’t be worn by anyone else. Caele uses the standard UNP body with body weight set to 80. She uses a heal spell in case her health gets too low although she is also marked essential.

Note that all files are loose; there is no BSA. Any glitches or missing things will be fixed in hotfixes to this beta version during this weekend and we’ll be working on her quest in the meantime as well. Download Caele Here. Thank you to the talented modders who kindly supplied us with permissions to use the resources for Caele.

To supply feedback: PM me on Skyrim Nexus or on TesAlliance. I am known as Antiscamp on both sites. Alternatively, send me an E-Mail at antiscamp@gmail.com. The comments function on this blog can also be used for shorter comments on Caele.


The Latest Work

I’ve been working on detailing the landscape further. Some areas get a huge amount of detail added to them, like the City of Anvil Nova itself. Also, I’ve been detailing the woods north of the civilized colonial areas; some areas over there are scary in their detail now.


I’ve also been adding a few select resources. Tamira’s Greco-Roman Ancient Statue came in handy. The southern colony in this land is heavily inspired by the Roman colonization of Britannia, actually, so I’ve been looking for a thing like this. Oh, while you’re at it – check out Tamira’s Sepredia Player Home mod, where she makes use of the statue.



Finally, again, here’s a screenshot of my Warlord on visit in Anvil Nova. The Civilized areas aren’t quite to his liking, but the Barbarian camps up north make him feel just like home.


Me and my modding

Some of you may know that I started a Let’s Play channel some time ago. I play mostly strategy games like Europa Universalis, the Total War series as well as the undeservedly unknown Distant Worlds. Feel free to subscribe if you’re interested in strategy games as well. I also have a Twitter here.

I got really involved in it while I was away from modding. To find time for modding, I will need to slow down video uploads. I made a video today that explains that while also shows some footage from the Creation Kit, Dibella’s Watch for Oblivion as well as Frontier in Skyrim.


I hate ENB’s. They slow my game down. I only go with Climates of Tamriel these days for lighting and other fun stuff, but tonight I again tried out an ENB that I thought looked interesting (SkyRealism – ENB Evolved). And it was. I did these screenies of Frontier and my Orc Warlord while at it. Pretty impressive stuff, actually. I’m going to save the ENB and do more in the future with it, but as for just playing the game and doing regular playtesting of my mod, I will have to go without.

This is art, people.

Coming Home






I had forgotten what an absolutely immense amount of work I did on Frontier. Just giving it up would be a crime against humanity. So, we’re continuing. Good news is that when I’ve been checking it out, I really didn’t lose too much work and I can easily redo everything lost in a few days. Right now, I’ll be concentrating on just pasting trees, beautifying and detailing the landscape and other easy tasks like that. Just to get back in the mood. Maybe even build the exterior of the town that wasn’t in the Alpha, New Ruhn.