Frontier: Azura’s Watch

In 2011, I published a grand mod for Oblivion called Dibella’s Watch. In a way, Azura’s Watch for Skyrim is going to be its spiritual successor. Also, I consider Azura’s Watch a part of my Frontier project.

The old mod Frontier is not dead at all. Back when I was most hard at work upon it, I met some setbacks that eradicated a lot of my work on it and was really demoralizing. I then got into YouTube Let’s Playing and creating videos was so much fun that it took most of my free time. I never got around to repairing the damage on Frontier. I’ve been pondering what to do with it; I’ve been thinking about everything from just giving it away to other modders, to involving a modding team and to actually just giving it up. But Hell no. It will take a long time though, to finish, but that’s what I said when I started it as well. If it so takes ten years, I’m going to finish it and I’m going to finish it the way I set out to do it.

I have spent a lot of time playing Skyrim, and I really want to give something back, and do it while the game is “still alive” (I expect Fallout 4 to be announced soon and then everyone’s out of here). That’s why I’ve decided to start Azura’s Watch, a side project to Frontier. I’m working with a smaller landmass this time, in fact, it’s much smaller than the very large Frontier landmass and it’s even somewhat smaller than Dibella’s Watch for Oblivion. This makes it so that I can realistically push the mod out with a lot of good-looking and well-functioning content in a short time and also have realistic hopes of finishing the stuff while people are still playing Skyrim.

The goals with Azura’s Watch are simple and not pretentious in any way. I’m setting out to create a beautiful Caribbean-looking island, a resort for the Dragonborn; colourful, full of Caribbean/Pirate/Tropical clichรฉes. Landscape and interiors will be astonishingly beautiful and detailed. Screw lorefriendliness, although I’m going to stick to it wherever possible. Quest implementation won’t be imperative, but I’m going to try and get together some missions if I have the time. If the island remains a peaceful paradise with no quests or enemies, I’m good. Azura’s Watch is an own worldspace and an own mod, but when the old Frontier gets done, I’m going to tie them together.

I was going to put out version 01 tonight, but I met some problems. LOD won’t work with my BSA file. Need to find a way around it. Maybe publish the LOD independent of the BSA and at the side. Anyways, you’re soon going to get to visit the island and witness its beauty. The whole exterior area is done at this point, and I’ve started on the interiors, which is phase 2. Phase 3 involves the NPC’s and I’m also going to make a specific new race, based on Imperials.

7 responses to “Frontier: Azura’s Watch

  1. Can’t wait to set my foot there. Once it is finished, I will build my own nice tropical resort there ๐Ÿ˜€

    • Thanks! I’m going to make a Nexus release as soon as I have all the important NPC’s up and running. Before Christmas at least. There will be no quests in the first release. I’ll add those successively.

  2. Hi… maybe this will be a quite unexpected use of your incredible new world area… but when I saw I felt it was perfect for my Taylor swift parody.
    So basically let me present you Blank Space on the Frontier!
    Hope you like it

    • Thanks! I love the creativity! This is just what the mod was intended for, but you’ve done it in a way that I didn’t expect at all. I had to make a post about it. Excellent work. ๐Ÿ˜€

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