I’m building Azura’s Watch, for sure, but this time, in another game. Cities: Skylines by Paradox Interactive is the big surprise of 2015. It’s been doing overwhelmingly well on Steam. I thought it wasn’t my kind of game, but I was proven wrong. I just bought it for my wife, since this is the kind of stuff she plays, and I got an own copy while at it just because it’s Paradox. Now, I’ve spent all weekend with it, building the Megalopolis of Azura’s Watch. I really, heartily, recommend this gem of a game.
I can’t believe how well it works. There are thousands of little citizens and cars moving about in the city and it’s getting pretty crowded in my 50.000 inhabitants megalopolis right now. I’ve had absolutely no crashes during fourty hours of play, nor even the slightest notion of lag. It’s just working flawlessly. Balance is a bit off still, but there’s absolutely nothing game-breaking that I’ve come across. There’s a huge amount of detail in the game, and that’s the sort of stuff I like.
The modding in Cities: Skylines is absolutely tremendous. I have many mods installed already. Everything from new buildings to game tweaks. I have one mod that makes it possible to wander the streets in first person mode. Really immersive! Actually, my next project with Cities: Skylines is to create an own map and base it on the map of Azura’s Watch in Skyrim and then see how the modern-day city of Colonia would turn out.
So let me have a little time with this new game and then I’ll return to Skyrim. In the meantime, admire these screenshots of The City of Azura’s Watch in Cities: Skylines.
Tonight I finished up the hotel with creating the Servants’ Quarters. It was a pretty straightforward environment to design and didn’t take too long. Here’s a picture of the hotel’s chef though. Now on to other adventures. I still need to add NPC’s to the eastern parts of the island and do some interior work at the pirate base as well as probably redesign one of the native camps. Cheers.
Two more rooms, or interior cells have been finished. The Imperial Suite as well as the Kitchen at the Dibella Luxury Hotel. Phew. These two took a lot of time and energy, but it was well worth it.
The rich and powerful come from all over Tamriel to take part in the delights and pleasures of the paradise island Azura’s Watch. The colonial government is actively running a PR campaign on the mainland to attract wealthy travellers to Azura’s Watch. The travellers spend a lot of money on the island and it boosts the government’s treasury substantially. They call it Tourism.
It has taken me all day long to create the South Wing of the Dibella Luxury Hotel, which I’m working on now. The South Wing is where the guests’ rooms are, luxury suites, actually. There are three suites. They all started looking very similar and boring, so while I wanted to maintain some form of similarity for the rooms, I decided to just colour code them to make each of them stand out. There’s even a small bathroom with running water in each and every one of them.
There’s still NavMesh to be done here, and I want a maid to be sweeping the floor in that long corridor to add to the atmosphere as well! Tonight, I’ll start creating the Imperial Suite, the biggest and fanciest of the hotel’s rooms. I really want it to stand out.
You can’t listen to this one too many times. Written by Jeremy Soule, it’s probably the best music ever created for any game. Even beats Civilization IV’s Baba Yetu and Tomb Raider Legend’s.