I am actually creating a mod for Fallout 4 right now. I wanted to do something small just to check out the new Creation Kit. For all Elder Scrolls games, since Morrowind, I’ve done the Alcoholics Guild, which is only a little house with a couple of NPC’s in it. I’m trying to create something similar for Fallout 4, but with a spin. This time, the environment is going to be a basement with three nerds living there.
The Fallout Creation kit is really touchy though and not at all fun to work with. It’s constantly crashing; many times just randomly, making the process very frustrating and time-consuming. You need the patience of a god. If I ever finish this mod – which I doubt – it will be the first and last mod for this game just because their CK is so unbelievably unstable. Bethesda says they built the game with this crashing POS. Yeah sure.
The three nerds live in Mom’s Basement, where they’ve spent the last two centuries playing the famous pen and paper RPG Vaults and Dragons, as well as Atomic Command on their computer terminals. They’re quite oblivious as to what has happened in the world upstairs. They’ve probably survived drinking irradiated water that has been leaking from the nearby chemical plant in Malden.
I’ve created the upper house as well as the layout of the basement. Currently, I’m decorating the interior. Stay tuned for more. I can’t promise a proper Nexus release, because I don’t know how high quality this work will be (due to ill-working CK), but I’ll publish what I have on this blog later on. We’ll see where this takes us; it’s just an experiment with the new CK2.0.
This just has to be the best mod so far for Fallout 4. No question about it.
I started playing Oblivion again.
Some years ago, I made a mod called Lindum Village which had an alternative game start function which meant you could bypass the usual dungeon/Emperor killing start of Oblivion and start the game in a little town called Lindum instead.
The mod has really started living its own life since I’ve been gone from the Oblivion scene in a year or two! First, a modder named Highlord90 had a tremendous interest in it, and did some really awesome changes to it. I decided to give him the rights to the mod’s page and, in practice, hand the mod over to him. I wouldn’t play the mod without his changes and work. He’s done an amazing job. Then, just as I reinstalled Oblivion, I noticed another modder, Fienyx, had created a submod of the village called Lindum – Altered featuring his own personal changes to the project too!
This is why we mod. We create stuff together. What I create leads to something else in someone else’s mind, and all of a sudden we have a project that’s expanding and living its own life. I like it!
Every time I play these Bethesda games, I get an itch to get back into modding and start doing something again. I might, we’ll see. At least, I’m not giving up on this blog, so rest assured that anything I do in the future, will be published here. So keep following, although the uploads have been a bit sporadic these days.
1700 hours in Skyrim and I can’t remember I heard this one before. Why not!? It’s bloody epic.
Not much modding action has been going on. I’m planning something though. Think I’ll make a village, just like in the old days.
I found this YouTube video a couple of days ago. Although the narrator is irritating as shit and sounds completely personality liberated like all the other popular YouTubers, he makes a really interesting point and it’s worth watching.
Todd Howard has already announced that ES6 is indeed in the works but that it’s a long time away still. Obviously it’s going to be some kind of a technological leap. I am guessing VR-related.
I wouldn’t say no to ES6 being set in Valenwood. In fact, I’d like the next Elder Scrolls to be about the Second Great War against the Aldmeri Dominion with Imperial and Aldmeri forces fighting in Valenwood and the game set in Southern Cyrodiil, Valenwood and parts of the Sumerset Isles.
Oh well, it’s only speculation.
I used the NMM for Fallout 4 and accidentally clicked the Download with NMM button when downloading a Skyrim mod. i usually install Skyrim mods manually and use BASH as my mod manager. I misclicked the warning screens that followed since I was watching telly at the same time. Now, Skyrim won’t even launch. What remains is to do a clean install of the game and all those 200+ mods I had.
I cannot recomend NMM to anyone. It’s completely useless, too unreliable and I’ve had problems with it before; I don’t know why I’ve maintained in giving it chance upon chance again. I will uninstall it and never use it again. My best suggestion is to manually install mods and sort them with BASH and LOOT. That process had my latest install of the game running smoothly for over a year now.
Good riddance, NMM. No more chances for you now!
Sorry mates. No mods to report from me lately, since I’ve been away in Fallout 4 for a while. I never liked the Fallout series, but I really got into this latest instalment. I’ve tried and checked out the Creation Kit for it, but I don’t think I’ll mod it though, so keep your eyes open for more Skyrim goodies from me in the future instead. I have a few things to do with Skyrim still.