I’ve updated New Zainab to 1.1. I will now be working on 1.2, because there are a few minor things I need in there still.
Feb 14, 2016 1.1 Release
– Fixed missing texture
– Added Windchimes and sound
– Added a new basket model
– Supplied an alternative esp without the KS hairdos
DOWNLOAD FROM THE NEXUS
What a lovely release evening for Ashlander Camp New Zainab, with Valentine’s Day tomorrow and all. Be sure to check out my camp on the Nexus. Endorsement and screenshots are encouraged, as always!
DOWNLOAD ASHLANDER CAMP NEW ZAINAB HERE
Everyone who played Morrowind will make a sigh when I mention the word Cliffracer. Yes, I’ve added a Cliffracer to the Ashlander Camp New Zainab, but this one probably won’t irritate you as much as its predecessors, because it’s just for decoration and nostalgia really. He patrols the sky above the camp.
Work on this mod is proceeding fast. By tomorrow, I’ll start creating the NPC’s to inhabit the camp, and if everything goes to plan, we might see a weekend release, so keep your eyes open!
I can’t imagine how many hours I spent in Morrowind back in the day. It’s quite an eerie experience to be creating a little pocket of Old Morrowind in Skyrim.
I added Dragonborn DLC dependancy because I need the Chitin and Bonemold armours, and also added the music from the DLC to the Yurt interiors. Some of the music in the Dragonborn DLC is from Morrowind and it’s quite something having those old songs I’ve heard so many times in the old game play again in my Skyrim mod. Even the great mushrooms look like they’re straight from the Ascadian Isles. Nostalgia, indeed!
I’ve also found some Bonemold and Chitin weapons that I’m going to add, because, for some reason, Bethesda didn’t supply them.
Why haven’t I thought of this before!? I did an Ashlander camp for Azura’s Watch, but never thought about making a standalone. Tamira has already ported the needed resources for it and they’re just screaming to be put in-game. Why has no one done it? That needs to be rectified right now.
So while I’ve been doing immersive camps for the Civil War, I will now produce a proper Ashlander camp as well. This one’s going to be a bit different and work more like a proper village, with traders and services, but I also want my usual setup of recruitable companion NPC’s. This one’s going to be aimed at players who want to roleplay a Dark Elf immigrant from Morrowind and it’s going to be populated by an assortment of suitable Dark Elven refugees.
Ah, the nostalgia again!
The exterior of the Ashlander Camp New Urshilaku is done. All the interiors are in place as well but not really decorated fully yet. These are fun resources to work with. Every little detail reminds me of Morrowind, of course. Like the fences. I remember the process of pasting those fences back in Morrowind and trying to make them fit together. Same thing now, nine years later. Yes, I started modding Morrowind back in 2005. I’m still here it seems. Next year is actually my ten-year anniversary as an Elder Scrolls modder! That’s going to be in May because I released my first MW mod to an unsuspecting public in May of 2005. We should celebrate, people!
I am planning to have three native tribes out in the east of the island. Tribe number three just took a little surprise turn of events, to say the least. They might not even be called native, but surely, a tribe nonetheless.
thanks again to Tamira for her work on Phitt’s Ashlander Camp resources from Sheogorad – Forsaken Isles.