Mom’s Basement progress

This is what Mom’s Basement looks like. This is only the barebones beginning, but due to the crashing problems I have with the CK2.0, it’s taken me many days to get this far. In fact, I can’t see myself doing anything more on it, because there’s lots to do still with decorating and adding custom assets and stuff, not to mention adding the NPC’s and the NavMesh, which is going to be a hellish experience in this ill-working POS CK. It was a nice dream though but I think I’ll say good bye to Fallout4 with this.

Mom’s Basement

I am actually creating a mod for Fallout 4 right now. I wanted to do something small just to check out the new Creation Kit. For all Elder Scrolls games, since Morrowind, I’ve done the Alcoholics Guild, which is only a little house with a couple of NPC’s in it. I’m trying to create something similar for Fallout 4, but with a spin. This time, the environment is going to be a basement with three nerds living there.

The Fallout Creation kit is really touchy though and not at all fun to work with. It’s constantly crashing; many times just randomly, making the process very frustrating and time-consuming. You need the patience of a god. If I ever finish this mod – which I doubt – it will be the first and last mod for this game just because their CK is so unbelievably unstable. Bethesda says they built the game with this crashing POS. Yeah sure.


The three nerds live in Mom’s Basement, where they’ve spent the last two centuries playing the famous pen and paper RPG Vaults and Dragons, as well as Atomic Command on their computer terminals. They’re quite oblivious as to what has happened in the world upstairs. They’ve probably survived drinking irradiated water that has been leaking from the nearby chemical plant in Malden.

I’ve created the upper house as well as the layout of the basement. Currently, I’m decorating the interior. Stay tuned for more. I can’t promise a proper Nexus release, because I don’t know how high quality this work will be (due to ill-working CK), but I’ll publish what I have on this blog later on. We’ll see where this takes us; it’s just an experiment with the new CK2.0.


Away in The Wasteland

Sorry mates. No mods to report from me lately, since I’ve been away in Fallout 4 for a while. I never liked the Fallout series, but I really got into this latest instalment. I’ve tried and checked out the Creation Kit for it, but I don’t think I’ll mod it though, so keep your eyes open for more Skyrim goodies from me in the future instead. I have a few things to do with Skyrim still.

The Merchant Problem


I’ve been at it all last night and this morning trying to get my merchants to work properly. Whatever I did, they refused to show their merchant dialogue and I was sure I had done everything right. I was testing them with my Dark Elf character all along, and just now, when I tried the merchants with another character of mine, they worked like a charm. It must have been in the savegame! There’s a tip if you’re trying to create a merchant and nothing works and you’re sure you did it correctly. Try another character.

Now I’m good to continue with the mod. I only have the NPC’s to add now. If it goes well – and I hope it does – this will still see release this weekend!

The Window Trick


This is a little trick Tamira found out about and told me. Really useful. To make windows appear lighted at night and not during the days, you just go into the Emissions tab in the Reference Window and set the emission to FXLightRegionInvertLightsWhiterun. You can do this on bigger objects, like entire houses as well. I’ve done it here on each and every one of the single windows, because they’re individual meshes. And poof! Here’s a fancy screenshot of how it works too.



The Newland Farm


I had this large area outside of town, unused and just grassland. It was screaming for a farm, so I created the Newland Farm. Also, so I could decorate another one of those sexy Oblivion/Cyrodiil cottages again, because those meshes bring me right back to when I was modding Oblivion. I’m so glad to have them in Azura’s Watch as well. Lovely farm, innit?


OK, people. If you want to work with the Creation Kit in any way, and especially on big things like Azura’s Watch, the main requirement is Patience. I just worked on a thing for half an hour and then it crashed randomly, as usual, and I lost half an hour’s work right there. It’s no fun doing that thing all over again, I can tell you. But I’ll do it anyway when my nerves have settled.

Sometimes I wonder why I’m taking all this crap and still doing it. I had seven game crashed yesterday before I got it stabilized. I do this because I really want to do it. I really want to witness the splendour and beauty of the finished product. To any new Creation Kit users, I can only recommend investing a lot of time, huge amounts of patience and an iron will into any project. The end result is always worth it!