Away in The Wasteland

Sorry mates. No mods to report from me lately, since I’ve been away in Fallout 4 for a while. I never liked the Fallout series, but I really got into this latest instalment. I’ve tried and checked out the Creation Kit for it, but I don’t think I’ll mod it though, so keep your eyes open for more Skyrim goodies from me in the future instead. I have a few things to do with Skyrim still.

The Merchant Problem

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I’ve been at it all last night and this morning trying to get my merchants to work properly. Whatever I did, they refused to show their merchant dialogue and I was sure I had done everything right. I was testing them with my Dark Elf character all along, and just now, when I tried the merchants with another character of mine, they worked like a charm. It must have been in the savegame! There’s a tip if you’re trying to create a merchant and nothing works and you’re sure you did it correctly. Try another character.

Now I’m good to continue with the mod. I only have the NPC’s to add now. If it goes well – and I hope it does – this will still see release this weekend!

The Window Trick

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This is a little trick Tamira found out about and told me. Really useful. To make windows appear lighted at night and not during the days, you just go into the Emissions tab in the Reference Window and set the emission to FXLightRegionInvertLightsWhiterun. You can do this on bigger objects, like entire houses as well. I’ve done it here on each and every one of the single windows, because they’re individual meshes. And poof! Here’s a fancy screenshot of how it works too.

 

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The Newland Farm

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I had this large area outside of town, unused and just grassland. It was screaming for a farm, so I created the Newland Farm. Also, so I could decorate another one of those sexy Oblivion/Cyrodiil cottages again, because those meshes bring me right back to when I was modding Oblivion. I’m so glad to have them in Azura’s Watch as well. Lovely farm, innit?

Patience

OK, people. If you want to work with the Creation Kit in any way, and especially on big things like Azura’s Watch, the main requirement is Patience. I just worked on a thing for half an hour and then it crashed randomly, as usual, and I lost half an hour’s work right there. It’s no fun doing that thing all over again, I can tell you. But I’ll do it anyway when my nerves have settled.

Sometimes I wonder why I’m taking all this crap and still doing it. I had seven game crashed yesterday before I got it stabilized. I do this because I really want to do it. I really want to witness the splendour and beauty of the finished product. To any new Creation Kit users, I can only recommend investing a lot of time, huge amounts of patience and an iron will into any project. The end result is always worth it!

OK, CK

I’ve been working all day with the CK. Not a single crash! It actually seems like the CK crashes randomly during sessions when I add many new resources.I’ve tested this out now. During today’s session, I’ve not added a single new resource. I’ve only decorated interiors and done NavMesh.

Sometimes I get an empty mesh exclamation mark when trying to load a model for the first time in the Rendering Window. This is a common glitch, solved by pressing F5 and your model loads properly. The crashing CKĀ  problem when adding new models, probably has something to do with that. From now on, I’m going to restart the CK after I’ve added resources to my mod to avoid crashing. Wow.

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EDIT: OK, so just after writing this, I tested it out. I added some paintings Tamira sent me, and poof, ten minutes later, the CK magically crashes! It hadn’t crashed all day until that. My theory is true! The Skyrim Creation Kit always crashes shortly after adding resources, ie new meshes in conjunction with having to reload the render window using F5.