Got rid of an old problem

Today I got rid of an old problem with my mod that’s been bugging me. It doesn’t sound serious, but I mistakenly added four empty cells outside my map back when I designed the town of Benton. The problem is that when things go outside the borders, LOD-generation stops working OK as well. That means that I’ve only been able to update my heightmap and not add any LOD objects or trees whatsoever. I’ve been living with the same distant mountains and houses since July.

Today I removed those four cells. Just removing four empty exterior cells isn’t as easy as you might first believe though. It’s a whole process. It took me some hours, but it was worth it. I’ve now updated my object LOD too.

A pretty good-looking LOD-mountain.

Big stuff and small stuff

I’ve been doing real big stuff. Say hello to my new best friends, the clouds. Clouds around mountain peaks create masses of atmosphere and are relatively easy to paste too. Another great thing with these clouds are that they hide small errors from view, so you, the player, can’t see exactly how bad my mountains really look. Sneaky me. And sneaky Bethesda. They use this strategy a lot, pasting over minor glitches with clouds.

I’ve also been doing small stuff. Creating interiors is the most detailed area you can encounter when modding. Creating interiors takes a huge amount of attention to detail since you paste anything from the forks and knives on the tables to the tables and chairs themselves. It’s not my favourite area of modding but the result is always great. Here are a few screenies of the latest work I’ve done. Clouds and forks on tables.