New Zainab Update

I’ve updated New Zainab to 1.1. I will now be working on 1.2, because there are a few minor things I need in there still.

Feb 14, 2016 1.1 Release
– Fixed missing texture
– Added Windchimes and sound
– Added a new basket model
– Supplied an alternative esp without the KS hairdos

DOWNLOAD FROM THE NEXUS

The Merchant Problem

2016-02-13_00001

I’ve been at it all last night and this morning trying to get my merchants to work properly. Whatever I did, they refused to show their merchant dialogue and I was sure I had done everything right. I was testing them with my Dark Elf character all along, and just now, when I tried the merchants with another character of mine, they worked like a charm. It must have been in the savegame! There’s a tip if you’re trying to create a merchant and nothing works and you’re sure you did it correctly. Try another character.

Now I’m good to continue with the mod. I only have the NPC’s to add now. If it goes well – and I hope it does – this will still see release this weekend!

Cliffracer!

2016-02-11_00001

Everyone who played Morrowind will make a sigh when I mention the word Cliffracer. Yes, I’ve added a Cliffracer to the Ashlander Camp New Zainab, but this one probably won’t irritate you as much as its predecessors, because it’s just for decoration and nostalgia really. He patrols the sky above the camp.

Work on this mod is proceeding fast. By tomorrow, I’ll start creating the NPC’s to inhabit the camp, and if everything goes to plan, we might see a weekend release, so keep your eyes open!

A Pocket of Morrowind

2016-02-09_00001

I can’t imagine how many hours I spent in Morrowind back in the day. It’s quite an eerie experience to be creating a little pocket of Old Morrowind in Skyrim.

I added Dragonborn DLC dependancy because I need the Chitin and Bonemold armours, and also added the music from the DLC to the Yurt interiors. Some of the music in the Dragonborn DLC is from Morrowind and it’s quite something having those old songs I’ve heard so many times in the old game play again in my Skyrim mod. Even the great mushrooms look like they’re straight from the Ascadian Isles. Nostalgia, indeed!

I’ve also found some Bonemold and Chitin weapons that I’m going to add, because, for some reason, Bethesda didn’t supply them.

Yurt Interior

2016-02-08_00001

Ashlanders lived in Yurts (tents), and this is the inside of the Ashkhan’s (chief’s) Yurt in Camp New Zainab. I am bleedin’ pleased with the result. I guess, it’ll also function as a very basic player home, like in my previous Imperial and Stormcloak camps. There will be more Yurt interiors in this camp though, populated by NPC’s.

Ashlander Camp New Zainab

Why haven’t I thought of this before!? I did an Ashlander camp for Azura’s Watch, but never thought about making a standalone. Tamira has already ported the needed resources for it and they’re just screaming to be put in-game. Why has no one done it? That needs to be rectified right now.

So while I’ve been doing immersive camps for the Civil War, I will now produce a proper Ashlander camp as well. This one’s going to be a bit different and work more like a proper village, with traders and services, but I also want my usual setup of recruitable companion NPC’s. This one’s going to be aimed at players who want to roleplay a Dark Elf immigrant from Morrowind and it’s going to be populated by an assortment of suitable Dark Elven refugees.

Ah, the nostalgia again!